Anyone who has The Black art of 3d game programming
Lo All,
I''ve tried every compiler I can think of but i just cant get the source too work, can everyone who has the book please tell me what compiler they used with it?
And if its free where to D/L it.....
Thanks in Advance....
To get the source to work as-is you're going to need a DOS compiler that can run in Real Mode (as opposed to protected mode). If you use a protected mode compiler, such as DJGPP, you'll need to modify much of the code to get anything to work. Sometimes you can find old compilers in bargain bins at software shops, or perhaps even on E-bay.
Edited by - Aldacron on August 3, 2000 10:05:48 PM
Edited by - Aldacron on August 3, 2000 10:05:48 PM
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I would not suggest trying to use DJGPP. it''s flat memory mode would suck converting all of that code. goto www.borland.com where they have released their old DOS compiler for free. this free compiler should compile the code.
JoeMont001@aol.com www.polarisoft.n3.net
JoeMont001@aol.com www.polarisoft.n3.net
My HomepageSome shoot to kill, others shoot to mame. I say clear the chamber and let the lord decide. - Reno 911
There''s a problem with the Borland Compilers though (or it''s just that I can''t configure it right). Turbo C++ seems to fail in allocating 64k of memory (using medium to huge memory models, all fail). However, using Turbo C, the same lines of code work. Strange huh?
==========================================In a team, you either lead, follow or GET OUT OF THE WAY.
I used Borland Turbo C++ for the code in that book, and I found that allocations would fail if you ran the programs from the Run menu in the IDE, but would succeed if you selected "DOS Shell" and ran the EXE.
-Ironblayde
Aeon Software
-Ironblayde
Aeon Software
"Your superior intellect is no match for our puny weapons!"
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