Changin texture map colours
im trying to change the colour of a texture map but it seems to just stay its origninal colour. I think there is some sort of glEnable/diable command to solve this but i dont know what it is???
glColour.
if you have lighting enabled, you need to also enable:
glEnable(GL_COLOUR_MATERIAL);
| - My project website
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if you have lighting enabled, you need to also enable:
glEnable(GL_COLOUR_MATERIAL);
| - My project website

quote:
Original post by RipTorn
glColour.
if you have lighting enabled, you need to also enable:
glEnable(GL_COLOUR_MATERIAL);
| - My project website- | - email me - |
In my gl.h it is glColor and GL_COLOR_MATERIAL...
EDIT: close quote font tag
[edited by - Tree Penguin on March 15, 2004 6:03:48 AM]
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