SDL on linux
Just another question, is there a way to dynamically link the SDL library in linux so each binary I make(like map editor and game for instance) don''t need to have the extra 200 some odd kb attached to them?
AMP Minibowling - Free asynchronous multiplayer mobile minigolf+bowling
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It seemed to me that every problem you''ve has so far has been caused by the lack of a dynamically built SDL library (you wouldn''t have had to explicitly link to X and such if you were using a properly built dynamic library). The default is to link dynamically. Check if you have the dynamic library and make sure it''s symlinked properly (normally done by ldconfig). Using the sdl-config script is preferable to manually linking SDL, as it''ll handle other potential dependencies properly for whichever platform it was built.
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