quote: Original post by orionx103
Hmm. Something like this has been bothering me and I figure here is as good 'a place to put it as any.
A friend of mine recentl brought The Languages of Tolkein's Middle Earth (Ruth S. Noel) to school. I borrowed it and wrote down names and such to base characters off of. The first character I came up with was named Morsereg, which is a combination of the Sindarin words "black" and "blood." Would it be wrong for me to use this character as my own in a game or any other form of media since I used words from a language created by someone else?
No for two reasons, first off all 100% of the 19th century's poets descendent's you could sue off their ass's cus poets of that era adapted words {like you did} from other languages, ever herd of latin btw?
And reason two is that you didn't take a word directly from them, you made a new one entirely, unless you said to mr Tolkien that you did that he wouldn't have a clue where you got it from.
quote: Original post by Iron Chef Carnage
I'm not entirely sure what your metaphysical system is like, but why not just eliminate any orb effects that might be had just by training? If the orbs are magic, then perhaps they should be used to give people superpowers, instead of just teaching them how to stick a knife between a guy's shoulder blades.
Messing with things like your speed or how much XP you get after a battle or how strongly enemies are attracted to you is right on the money for magical effects. On the other hand, being able to counter-attack seems like something a character would be able to learn without supernatural rocks whispering in his ear.
I think that the best thing to do is to divvy your skills and superpowers up so that you have a group that are granted by crystals and a group that are dependent on character skills. This isn't to say that crystals can't affect the character skills, but maybe you'd be better off with a "backstab orb" that boosts your agility and dexterity for that purpose alone. I remember Fallout had perks like "Smooth Talker" that would raise your intelligence level by 1 point, but only for the purpose of unlocking dialogue options. Other things that used intelligence were unaffected.
The point is that while having a knife with a magic stone set into it might make you a better human shield, it probably shouldn't be a pre-requisite for being able to throw yourself in front of a flaming arrow.
Just a thought.
P.S. - My comments aside, I doubt you're in violation of any laws with that design. Heck, Square stole most of their skill lists and such from D&D, anyway.
[edited by - Iron Chef Carnage on March 9, 2004 3:06:47 PM]
Aye i came up with this idea about 2 hours ago just i didn't mention it, plus that extract is from an unfinished doc that I'm currently working on.
I was thinking about using a sphere grid type thing for the skills but again I'm worried about rip off but hell if square-enix say shite to me i could just say "be quite cus i got the d+d makers phone numbers" heh heh heh. {btw i really do, they're cool guys. }
[edited by - Siolis on March 9, 2004 4:04:17 PM]