Multiple Monitor Debugging
Hey, I'm running multiple monitors for debugging, and there's something that's more of an annoyance than a problem, but I wanted to see if it's related to the way Windows deals with multiple monitors, if anyone knows the answer.
Basically, Im running a Savage4 chipset with 8 megs (AGP) (it's a pretty good card) on my primary display. On my second one, Im running an I/O Magic card with a Permedia chipset (I think) (PCI), that's a pretty cheap card
My game runs at 640x480. The refresh rate of monitor #1 is 85 hz at this res, and monitor 2 is 60 hz.
If I don't call my level drawing code, the rate on monitor 1 is at 85 and monitor 2 is at 60.
If I do call my level drawing code, monitor 1 is still at 85, monitor 2 drops down to 30.
I can't see how my drawing code could be that slow, and I also can't see why it would drop the framerate 30 fps on one monitor, and none on the other...
So I was thinking it might have something to do with how windows handles multiple monitors?
I'm running this on Win98. The second monitor is a very old monitor (but I can't see why that would have anything to do with it).
Do I need to give more info?
Anyway, if anybody knows anything, any help would be greatly appreciated!
Edited by - IdEstVita on 7/31/00 3:06:35 AM
there's a tutorial on xgames3d.com on this subject if that helps any.
JoeMont001@aol.com www.polarisoft.n3.net
Edited by - Julio on July 31, 2000 10:59:21 AM
JoeMont001@aol.com www.polarisoft.n3.net
Edited by - Julio on July 31, 2000 10:59:21 AM
My HomepageSome shoot to kill, others shoot to mame. I say clear the chamber and let the lord decide. - Reno 911
Beat you on that, I''m using a G400 MAX DH (32MB)
On my main 17" monitor I get the full refresh rate (at the res I run it''s about 60) but on my second monitor (a TV) I get ~1 fps.
if you enum the devices correctly (and look at the multi monitor SDK example for DirectX) you can get a good display / FPS
I ran the multimonitor SDK Sample and got a good steady fps on both ''monitors''.
On my main 17" monitor I get the full refresh rate (at the res I run it''s about 60) but on my second monitor (a TV) I get ~1 fps.
if you enum the devices correctly (and look at the multi monitor SDK example for DirectX) you can get a good display / FPS
I ran the multimonitor SDK Sample and got a good steady fps on both ''monitors''.
When I find my code in tons of trouble,Friends and colleages come to me,Speaking words of wisdom:"Write in C."My Web Site
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