Yeah, I am working on a research project for school (outdoors-based 3d engine) and I realized I was in the same boat as you, Gimp. Even now, I am still using the WinMain (more out of dread of redesigning so much more than any logical reason). I have to admit that the Quake code is a bit contrived and hard to read, but it is useful for picking out some helpful strategies, 3d or otherwise. Maybe they do know what they are doing =)
Now I just have to find a way to ditch my efficient but non-portable DInput code effectively, and I should be ready for some clean porting.
Glad I could help,
Nathan Hoobler
while (1)
fork();
main() vs Winmain()
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