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a tease

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18 comments, last by khawk 20 years, 3 months ago
quote: Original post by Erunama
Will we be able to compile bots from something other than MSVC++ this time? The lack of support last contest was really annoying.

<font color = "#A8A8A8" size = "1" face = "verdana, tahoma, arial, default-sans-serif">|.<a href="http://www.bloodshed.net/">dev-c++</a>.|.<a href="http://www.gimp.org">the gimp</a>.|.<a href="http://setiathome.ssl.berkeley.edu/">seti@home</a>.|.<a href="http://www.dbpoweramp.com/">dbpoweramp</a>.|.<a href="http://www.theonering.net">torn</a>.|.<a href="http://www.weezer.com">=w=</a>.|</font>


T_T
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quote: Original post by Erunama
Will we be able to compile bots from something other than MSVC++ this time? The lack of support last contest was really annoying.

|.dev-c++.|.the gimp.|.seti@home.|.dbpoweramp.|.torn.|.=w=.|


Well, considering you were able to use other C++ compilers in the beta contest, I imagine you will be able to use other C++ compilers in the next one.

Admin for GameDev.net.

I was expecting team AI
3D Side-Scroller game demo Project-X2 "playable"Lashkar: A 3D Game & Simulation Project demo @ lashkar.berlios.de
quote: Original post by DirectXXX
I was expecting team AI


One step at a time. It''s being redesigned with teamplay in mind, but individual play needs to be working first.

Admin for GameDev.net.

quote: Original post by Khawk
Well, considering you were able to use other C++ compilers in the beta contest, I imagine you will be able to use other C++ compilers in the next one.

Ahh, you could? Sorry about the question then. I just remember, somewhat early on in the beta contest, the DLL wouldn''t compile in Dev-C++ (with MinGW). But it makes sense that such a problem was ironed out quickly.

Now I feel bad for dropping out of the contest really early. But I am definitely looking forward to the next one.

|.dev-c++.|.the gimp.|.seti@home.|.dbpoweramp.|.torn.|.=w=.|
quote: Original post by Erunama
quote: Original post by Khawk
Well, considering you were able to use other C++ compilers in the beta contest, I imagine you will be able to use other C++ compilers in the next one.

Ahh, you could? Sorry about the question then. I just remember, somewhat early on in the beta contest, the DLL wouldn''t compile in Dev-C++ (with MinGW). But it makes sense that such a problem was ironed out quickly.

Now I feel bad for dropping out of the contest really early. But I am definitely looking forward to the next one.


Yes, it was fixed. You could download the GDA package from the beta contest and verify that it works.


Admin for GameDev.net.

Another feature I want to request is Inertia for bots. It is not noticable from bird''s eye view but in an FPS game it is. For exmaple if a bot is standing still and you command it move, it should accelerate until reached desired speed rather than instantly moving at givin speed.
3D Side-Scroller game demo Project-X2 "playable"Lashkar: A 3D Game & Simulation Project demo @ lashkar.berlios.de
no No NO! It''s hard enough to do mapping as it is, the last thing we need is to have to calculate how fast you''re actually moving...


(Stolen from Programmer One)
UNIX is an operating system, OS/2 is half an operating system, Windows is a shell, and DOS is a boot partition virus
quote: Original post by Dragon88
no No NO! It''s hard enough to do mapping as it is, the last thing we need is to have to calculate how fast you''re actually moving...


(Stolen from Programmer One)
UNIX is an operating system, OS/2 is half an operating system, Windows is a shell, and DOS is a boot partition virus


i agree with dragon88

-------------------------------------------------------
A headache, ancillary; an hourglass auxiliary.

"something witty, blah, blah, blah"
--That One Witty Guy (remember? that one dude?)

(author of DustBot)

------------------------------------------------------- A headache, ancillary; an hourglass auxiliary."something witty, blah, blah, blah" --That One Witty Guy (remember? that one dude?)(author of DustBot)
I think that over-simplifying the rules from the real world makes the game less interesting.

I mean sure if we turned the screen into (for example) a 12 x 12 grid that would make the programming easier too but it also makes the programs less interesting.

My 2 cents.

Greg

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