shooter game?
what is the average time one guy would take to complete a stage of an airplane shooter game(excluding dying time)?
Ancient words of wisdom-You Suck!
Roughly the same length of time it takes for an unladen swallow to fly 2.42 miles.
PS. I''m not quite sure what the point of your question is, nor do I understand how you can expect to get a sensible answer to it. Care to elaborate a little?
PS. I''m not quite sure what the point of your question is, nor do I understand how you can expect to get a sensible answer to it. Care to elaborate a little?
Well, I wouldn''t want to be playing one stage for more than ten minutes at a stretch, and that would be a marathon. Three to five minutes would be good. If you put in things like checkpoints or quick-saves, I''d consider each of those to be the "end" of a "segment", and so three minutes between checkpoints or save items would be good. But at no time should a "game-over" cost me more than five minutes of play time.
Here''s my advice: Give the player x lives, and pace the game so that it takes x minutes to finish the level. That way, if he dies once per minute, he''ll just make it. A "good" run will extend that life:time ratio, and so it''ll be a bigger win. But sometimes that little explosion and the blinking resurrection are just the break a player needs to get back into the zone.
I made all that up. Your question is dumb. Also, sexist. Girls play airplane shooter games too.
Here''s my advice: Give the player x lives, and pace the game so that it takes x minutes to finish the level. That way, if he dies once per minute, he''ll just make it. A "good" run will extend that life:time ratio, and so it''ll be a bigger win. But sometimes that little explosion and the blinking resurrection are just the break a player needs to get back into the zone.
I made all that up. Your question is dumb. Also, sexist. Girls play airplane shooter games too.
quote: Original post by Iron Chef CarnageUh, okay there, Mr. Liberal-Feminist-Male-in-touch-with-his-Mangina.
Your question is ... [a]lso, sexist. Girls play airplane shooter games too.
The singular male or female pronoun is commonly used to substitute for an audience or other individual of indeterminate gender - a third-party whose precise identity is orthogonal to the discussion. In writing about games, "the gamer" can be shortened to "he" or "she" as you please. Consequently, "guy" (which is as much a colloquial term for person as it is a reference to a male) is apporpriate and most definitely not sexist.
[Edit: GameDev has a "link" tag!]
[edited by - Oluseyi on February 16, 2004 4:30:50 PM]
Good citing. I especially like your use of ellipses.
Back on topic, I had to fabricate a quasi-relevant response because the question is largely incoherent. My last comment was rude and irrelevant, but them''s the breaks, kid.
So, what exactly are you asking, anyway?
Back on topic, I had to fabricate a quasi-relevant response because the question is largely incoherent. My last comment was rude and irrelevant, but them''s the breaks, kid.
So, what exactly are you asking, anyway?
okay....i should have said ''person'' then
Ancient words of wisdom-You Suck!
You don't understand, acrid. Your question doesn't make any sense. That's what we're trying to tell you. Clarify it, and we'll try to answer properly. If you don't we'll make fun of you.
EDIT: You smell.
[edited by - Iron Chef Carnage on February 17, 2004 1:44:08 PM]
EDIT: You smell.
[edited by - Iron Chef Carnage on February 17, 2004 1:44:08 PM]
Arguing about genders is silly so quit with the PC.
As for the 2D side view shooter I am making one which you (or others that play it) can select how fast you want to jet to the end (Don''t complain about the word jet and that I don''t refer to some other form of transportation.) You can decide what you want in how you like the level to be. You can make the level have multiple arts to it to have section and they are short. You can’t cater to everyone in you have it a set unadjustable method so you have to let people at their own sleep but have it that there is a price to pay for it like more enemies come. Personaly I prefer a level to be short and have many levels in a game.
Try out the beat-em-up game “king of dragons” compared to “final fight 3” or “double dragon” and see what you like better in how the level length and layout is. Since you are asking this question I am guessing you are making it so try to tweak the game level in your demo to see what you prefer in a way as well.
As for the 2D side view shooter I am making one which you (or others that play it) can select how fast you want to jet to the end (Don''t complain about the word jet and that I don''t refer to some other form of transportation.) You can decide what you want in how you like the level to be. You can make the level have multiple arts to it to have section and they are short. You can’t cater to everyone in you have it a set unadjustable method so you have to let people at their own sleep but have it that there is a price to pay for it like more enemies come. Personaly I prefer a level to be short and have many levels in a game.
Try out the beat-em-up game “king of dragons” compared to “final fight 3” or “double dragon” and see what you like better in how the level length and layout is. Since you are asking this question I am guessing you are making it so try to tweak the game level in your demo to see what you prefer in a way as well.
***Power without perception is useless, which you have the power but can you perceive?"All behavior consists of opposites. Learn to see backward, inside out and upside down."-Lao Tzu,Tao Te Ching Fem Nuts Doom OCR TS Pix mc NRO . .
i just wanna know how long does a level in a shooter game usually last. thats it. im doing a shooter game for a school project. i dun want the levels to last too long or too short.
geez take it easy people....
geez take it easy people....
Ancient words of wisdom-You Suck!
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