quote: Original post by TechnoGothFor the fair comparison to be possible, lets just assume they focus on the same thing. There my assertion would more likely hold.
I think thats a misconception just because a game takes 10 hours to play doesn't mean it requries less production resources then a 40 hour game. It depends what the two focus on, the 40 game might skimp on movies and graphics but achive 40 hours of story and gameplay. While the 10 hour game might focus entirly on graphics and engine design, and only produce 10 hours of gameplay.
quote: you end up with either a 10 hour game or 2 and half hour game, if they are both $50 which would you buy?Lets hold on to the original times we had, 10 and 40, instead of some ridiculously low 2,5 hours versus 10 hours. IF some company made a game of 40 hours with equal content/filler ratio as some other 10 hour game, I'd buy the 40 hour game (assuming other things equal). But the problem here is that it just doesn't seem realistic. Long games simply tend to have more filler than short ones, because the companies don't have unlimited resources at their hands to provide interesting content for the whole game. I think we're more interested here in what kind of position the game developer is, instead of the one who buys the game. The game developer doesn't have a realistic choice of making 40 hour game with 25% content at the same time they'd make 10 hour game with 25% content. They'd have to make a 40 hour game with 10% content or 10 hour game with 40% content. I think the point is to find a balance that would make the users most happy with the end product.
Though it seems that there's no answer. Short games with intense content like GTAs or Max Paynes sell very well, and so do long games with little content like Final Fantasys. There are lots of gamers after all and some like the other end more than the other. (many even like both)
[edited by - civguy on February 12, 2004 3:58:17 AM]