Realism would be your enemy there. If you watch the old karate movies, you know that the bad guys never all just bum-rush the hero; they tend to attack in linear fashion. Truth is get too many guys gang up on you and it doesn''t really matter how awesome your skills are--you''re a dead cookie!
If you''ve got human beings playing the bad guys who are going 50 to 1, you might have trouble enforcing this type of play (unless you had some sort of tag-team dynamic built into the gameplay). If you let them, they''ll all rush in and "bye-bye mister bad-guy." So this would have to be dealt with.
You''re right that lag would be a huge problem. Maybe if highspeed connections become more common...then again, maybe not. Otherwise MM twitch games will always suffer and this type would be far more demanding of speed than any FPS. But you could always do single player.
Next gen fighting?
i had an idea about a fight game, where you could controle the time-speed from 0 to 1 (time stand still, to normal)...
you would give orders with you mouse (or key shortcuts)(out or hundreds) to each limb and boddy (simple, but still detaljed)....
the catch was that you had to fight like neo in the matrix films, against 200 angry enemies, with guns and simultanious attacks!
The reward for winning a fight, would be to watch the fight in real-time...
you would give orders with you mouse (or key shortcuts)(out or hundreds) to each limb and boddy (simple, but still detaljed)....
the catch was that you had to fight like neo in the matrix films, against 200 angry enemies, with guns and simultanious attacks!
The reward for winning a fight, would be to watch the fight in real-time...
-Anders-Oredsson-Norway-
I doubt that would work for a true MMFG (ie. over the internet) because of lag. However, you can probably get it to work pritty well over a LAN, or in a small geographical area. One thing for sure, if that ever came out I would be throwing LAN parties like crazy.
E of E
I am a madman running through the halls of computer latency, freeing the dark-suckers from their pedistals of atrophy... man I need some sleep.
E of E
quote: Original post by ddn3
Massive multiplayer fighting game, or MMFG for short. I think that is the next step for fighting games. Think counterstrike with the gameplay of virtual fighter. Freeform dynamics and a set of styles to choose from and upgraded able characters means you wont face the same fight ever.
So its a cooperative gameplay, like a squad of ninja would be tasked to assasinate someone for instance. And you and your buddies would then try to complete the task. The only way a MMFG would work is if the enemies are NPC, and humans only play one side, this is due to a latency issue. However NPC dont suffer from latency and they dont complain when they are penalized by it.
-ddn
I am a madman running through the halls of computer latency, freeing the dark-suckers from their pedistals of atrophy... man I need some sleep.
I am a madman running through the halls of computer latency, freeing the dark-suckers from their pedistals of atrophy... man I need some sleep.
Yes I''m sure its possible to limit the players to a server who have 50ms pings or less. That way you can only play on servers near you. But that still means 100''s of players per server if the game gets popular enough.
True that if the game was realsitic it would be a problem, but we can balance it out with super moves and character levels.
-ddn
True that if the game was realsitic it would be a problem, but we can balance it out with super moves and character levels.
-ddn
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