Advertisement

Multipal Image Performance

Started by January 19, 2004 10:08 PM
2 comments, last by BigFish19 21 years ago
I''m making a game using ASCII values(like Mario Bros'' used) I have one big image that is shopped up into little images, and I use the glVertex2d to specify what image to load in what block on the screen. When the opengl window is covered by images, its really slow. Any suggestions? Thanks
haha.....shopped chopped*
Advertisement
Geez its a bad english day. Multiple* Image Performance
Wrong forum.

This topic is closed to new replies.

Advertisement