Multipal Image Performance
I''m making a game using ASCII values(like Mario Bros'' used)
I have one big image that is shopped up into little images, and I use the glVertex2d to specify what image to load in what block on the screen. When the opengl window is covered by images, its really slow. Any suggestions? Thanks
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement