File conversion problem
I am trying to convert .cob files(Caligari TrueSpace) to .x files using 3D exploration. When I load the .x file into me program all of the constituent parts are jumbled, maybe reflected along their z axis. I've tried to edit the x file but that create even more problems. I also don't want to edit every file that I make.I was wondering if anyone knew of any other programs for converting .cob to .x files. Thaks for you help
Creativity -- Concept -- Code
Your game is nothing if you don't have all three.
http://www.wam.umd.edu/~dlg/terc.htm
Edited by - robmcq on 7/23/00 5:06:58 PM
Creativity -- Concept -- CodeYour game is nothing if you don't have all three.http://www.wam.umd.edu/~dlg/terc.htm
Whats .cob files?
If your using 3ds MAX to make your meshes then you can try to export to .ASE (Ascii Scene Export) . This format is simple to decode (no reference needed). Then you can easily convert it to .x (or in my case .M3D - which is a powerful 3d Format I''m working on )
.3ds format is another easy format to reverse engineer, you don''t even need a reference - but that all depends on your experience in ''reversing''.
You can checkout information on the .3ds file format and many other formats at:
wotsit.org
/Memir
If your using 3ds MAX to make your meshes then you can try to export to .ASE (Ascii Scene Export) . This format is simple to decode (no reference needed). Then you can easily convert it to .x (or in my case .M3D - which is a powerful 3d Format I''m working on )
.3ds format is another easy format to reverse engineer, you don''t even need a reference - but that all depends on your experience in ''reversing''.
You can checkout information on the .3ds file format and many other formats at:
wotsit.org
/Memir
Flash Pool - Pool/Billiards game for Facebook (developed by Memir).
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