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network gam programmin

Started by January 02, 2004 05:20 PM
2 comments, last by Specter7 21 years, 1 month ago
i am playing with the concept of making my game playable over a network i have made some progress i can get 2 computers connected with some simple applications but wha i need is a basic over view on the the way that a network gam e should work i need direction i''m woking in C# any help or sugestions would be very much apriciated thanks
The Future is now
The reason you haven''t had any responses is because your questions is _way_ too vague. It would be like if I called an architect and asked them to explain over the phone how to build a skyscraper.

You need to read some basic networking tutorials, think more about what kind of game you want to build, and then make your questions more specific.

A good tutorial to get you started is at:

http://www.ecst.csuchico.edu/~beej/guide/net/

I''ve only thumbed through it, but you might also consider the book:

Multiplayer Game Programming

Hope this is helpful.


bpopp (bpopp.net)
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All the c# game programming newbs should get together and help each other out.

I am in the same boat. I also have been looking for network stuff.

[edited by - bigbadboo on January 5, 2004 7:16:24 PM]
--------------------------A good discussion is like a miniskirt; Short enough to pertain interest and long enough to cover the subject..
quote:
Original post by bigbadboo
All the c# game programming newbs should get together and help each other out.
I agree ... I''ve been meaning on playing more with some socket stuff. I''ve got a pong game written in C# that''s also been ported to the pocket pc. I''d love to write a bit of multiplayer in there so a desktop could play the ppc.

Joel Martinez
http://www.codecube.net/
Joel Martinez
http://codecube.net
[twitter]joelmartinez[/twitter]

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