I''m playing with Blender, trying to create a model that looks like it was built with something resembling modelling clay.
I''ve already got the idea that I should be using metaballs (and other metaobjects) for the actual modelling, but does anyone have any tips on texturing?
I was thinking maybe I should make an ''impressionist'' noise image in GIMP, and use it as a map for either specular power or normal, to simulate fingerprints.
If you''ve done virtual modelling clay before, or if you could link me a tutorial on the subject, I''d be most appreciative
Richard "Superpig" Fine
- saving pigs from untimely fates, and when he''s not doing that, runs The Binary Refinery.
Enginuity1 | Enginuity2 | Enginuity3 | Enginuity4 | Enginuity5
ry. .ibu cy. .y''ybu. .abu ry. dy. "sy. .ubu py. .ebu ry. py. .ibu gy." fy. .ibu ny. .ebu
"Don''t document your code; code your documentation." -me
"I''m not a complete idiot; parts of me are missing." -}}i{{
Modelling Clay
Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse
You could always grab some clay and try to make something like that... and when you finally do it you can continue with fingerprints and stuff :D
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