Network libraries suggestions?
Hello!
I plan to extend my game with networking capabilities and I wonder if you know any really good multiplayer networking tools that take care of all low level package work so I don''t have to worry about for example UDP being an unreliable service.
I have read somewhat about these tools:
ReplicaNet (www.replicanet.com)
Quazal - Net-Z (www.quazal.com)
RakNet (www.rakkarsoft.com)
and I think that they all seem to be very useful and it is rather hard to choose between them. Do you have any recommendations? Or can you perhaps suggest some other good networking APIs for making fast internet multiplayer games?
Thanks / Magnus
I like to write games.. and to do real sports.
January 01, 2004 09:03 PM
quote:
Original post by LeoMaheo
Hello!
I plan to extend my game with networking capabilities and I wonder if you know any really good multiplayer networking tools that take care of all low level package work so I don''t have to worry about for example UDP being an unreliable service.
I have read somewhat about these tools:
ReplicaNet (www.replicanet.com)
Quazal - Net-Z (www.quazal.com)
RakNet (www.rakkarsoft.com)
and I think that they all seem to be very useful and it is rather hard to choose between them. Do you have any recommendations? Or can you perhaps suggest some other good networking APIs for making fast internet multiplayer games?
Thanks / Magnus
I don''t know what API you used create your game engine or what platform it''s for but DirectX has network functionality I believe it''s called Direct Play.
I belive he is looking for network middleware, not a communications API.
quote:
I belive he is looking for network middleware, not a communications API.
Yes, something high-level. I think that Quazar seems really good so I think I''ll use it ... then one don''t have to send any messages at all :-)
Really nice that all those solutions I mentioned are free for freeware programmers :-)
Thanks for your answers
/ Magnus
I like to write games.. and to do real sports.
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