Perform with Tile Bliting using DELPHIX
Hello to all,
I am having problems with performance in a program using DelphiX for DirectX.
I am using bitmaps of 16 bits to form a diagonal map. When I move
the objects the performance is low.
Does anybody can me to help in this problem????
My game is similar to Terrain Isometric Game.
HEEEP MMMEEE!!!
Edited by - kenniston on 7/19/00 9:59:11 PM
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement