void CreatePatch (int x1, int y1, int x2, int y2)
{
if (countpatch > MAXPATCH) return;
countpatch++;
col++;
// Draw the patch
DrawRectangle (x1, y1, x2, y2, color);
// Split it into 4 new patch
int mid_x = (x2 - x1) / 2;
int mid_y = (y2 - y1) / 2;
CreatePatch (mid_x, y1, x2, mid_y);
CreatePatch (mid_x, mid_y, x2, y2);
CreatePatch (x1, y1, mid_x, mid_y);
CreatePatch (x1, mid_y, mid_x, y2);
countpatch--;
}
That''s doesn''t work and i dont see why, so if someone can find something work with it. PLz, tell me.
I think this leak too !!
Thanks,
LowRad
Creation of Quad-Patch
Hi all,
I want to create an algorithm to create QuadPath for my Landscape Demo.
I want to write a function, that it''s will be able to split a patch in 4 smaller patch. For the moment, i just try to write a small test programm that''s supposse to draw patch on my screen in 2d, But it''s really weird it''s dont work.
Here is this function.
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