quote: Original post by Run_The_Shadows
There is an article floating around out there about taking magic systems, especially enchantments, realistically.
Assume and imagine for a moment that you are this Farmer Milosevic, out to slay goblins. You begin your adventure with a rusty old blade(numerically, this might be represented to being with as -1, but you DO NOT give this to the player). At some point, after killing the goblin chief Schlep, you discover a shiny blade locked away. It feels extraordinarily light(+1 Strength), and you find it seems to slice through the meat of the wild forest creatures especially well(+1 vs Natural Beasts). You don''t immediately take out your farmer''s notebook and say "I think this is a Mithril Sword of Animal Slaying!". You simply understand what it does best by usage.
Hide the statistics from players and let them explore for themselves. If they see a shiny fancy helmet in a shop that costs a lot, let them assume that it has wonderful effects(that the shopkeeper may or may not ''elaborate'' on).
You want a realistic take on enchantments? Somehow I don''t think it makes sense, if you want realism I don''t see why you would want enchantments at all, since they aren''t very realistic.
Realism has basically no value to me, even though internal consistency and "making sense" might have. All you accomplish by hiding information is making the choices less relevant, and to me making choices is one of the central parts of gameplay. Without choice it is not a game, it is some kind of movie.
If the choice is between a "good helmet" and another "good helmet" it becomes pointless. If it is between a "light blade" and a "strong blade" then it''s just another way of representing numerical information, it''s just less informative.
In real life I probably wouldn''t look on a blade and see that it is "+1", but I would probably not go hunting for demons either. Still, if people can''t stand looking at the numbers I don''t think it would be a lot of trouble to give the player an option to hide it. That way everyone would be happy.