Networking book recommendation
I''m starting to look at implementing the networking layer for my game engine and i''m looking for a good book that''ll explain some of the basics and preferably one that will cover all of the low level stuff that i''ll need know before i can get a simple library functioning (if that makes *any* sense).
All i really know so far is that i want to avoid DPlay. I''ve got a pretty good idea of how i want to implement the high level structure all i''m really missing is the stuff about sockets and things down at packet level.
Cheers for any suggestions.
For Windows: Lewis Napper''s "Winsock 2"
For *nix: W. Richard Stevens'' "Unix Network Programming: Volume 1"
For *nix: W. Richard Stevens'' "Unix Network Programming: Volume 1"
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