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Networking book recommendation

Started by December 21, 2003 03:55 PM
2 comments, last by RdF 21 years, 1 month ago
I''m starting to look at implementing the networking layer for my game engine and i''m looking for a good book that''ll explain some of the basics and preferably one that will cover all of the low level stuff that i''ll need know before i can get a simple library functioning (if that makes *any* sense). All i really know so far is that i want to avoid DPlay. I''ve got a pretty good idea of how i want to implement the high level structure all i''m really missing is the stuff about sockets and things down at packet level. Cheers for any suggestions.
For Windows: Lewis Napper''s "Winsock 2"

For *nix: W. Richard Stevens'' "Unix Network Programming: Volume 1"
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"Network Programming for Microsoft Windows" by Jones Ohlund is hands down the best one I''ve seen for WinSock
Creation is an act of sheer will
Cheers guys, i''ll check them out.

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