beggin for help (collisional?)
Hope someone can understand this.
Trying to reverse engineer something.
It''s based on a 0x400 by 0x400 x,z grid system.
Uses negative Y to specify up in 0x100 increments.
Tryin to figure out how they look for thier solids
Have two tris forming a folded card type shape:
Triangle 1) v0) 0x800, 0, 0x800
v1) 0x400, 0, 0x800
v3) 0x800, 0xfd00, 0x400 (0xfd00 = -0x300)
Triangle 2) v0) 0x400, 0, 0x400
v1) 0x400, 0, 0x800
v2) 0x800, 0xfd00, 0x400
the answer they look for is specified by two 5 bit
signed numbers (0x1f representing -1)
example above looks for -3 , -3 (0x1d, 0x1d)
It''s not just the sides going up -3. Other examples
not working out. Possibly normals involved?
all winding CW.
Any help appreciated...
Thanks..
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