Yah, thats actually a good idea, but unfortunately (or fortunately depends on how you look at it, hehe) I will be going through the complicated task of making my game multiplayer, so i wont be using an activate bool as you suggested for the main game loop because in multiplayer you need to have the game continuously going, but I have worked out a similar approach, thanks for the help.
Possibility
tile storing methods
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement