How to make a isometric game in Delphi?
Can someone help me to make a isometric game in delphi like warcraft,diablo or other RTS games.
Razer 2000
richard@extremen.net
http://www.extremen.net/
richard@extremen.nethttp://www.extremen.net/
Sorry but not many people will program it for you. But many of us will help you along! Have you made a game before? If not I suggest starting with something a little simpler first so you get the hang of making games and what''s involved. Also I''m not sure how delphi works or wheather it can or cannot be used with directX easily. *Most* people around here would suggest Microsoft C++. Look through the suggested books list on past threads or here on gamedev.net, many of the really good game programming books come with an evaluation version of C++, so you can program with it fine but you can''t redistribute it without buying a full version. So get a good book w/ a copy of C++ in it and start learning ask question here and look at tutorials then if you feel that you want to do this proffesionally and distribute it you can buy a real copy of C++.
If there''s a more specific question you could post but a whole game is a lot of work, it involves sound, graphics, input, networking, timing, etc... So it''s more of a process than a one time ok let''s program the game. First you should just get a picture painted on the screen, then move it around, then move it around with command from the keyboard or mouse, then paint a bunch of tiles or something... etc...
Hope this helps!
See ya,
Ben
If there''s a more specific question you could post but a whole game is a lot of work, it involves sound, graphics, input, networking, timing, etc... So it''s more of a process than a one time ok let''s program the game. First you should just get a picture painted on the screen, then move it around, then move it around with command from the keyboard or mouse, then paint a bunch of tiles or something... etc...
Hope this helps!
See ya,
Ben
__________________________Mencken's Law:"For every human problem, there is a neat, simple solution; and it's always wrong."
"Computers in the future may weigh no more than 1.5 tons."- Popular Mechanics, forecasting the relentless march of science in 1949
"Computers in the future may weigh no more than 1.5 tons."- Popular Mechanics, forecasting the relentless march of science in 1949
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