All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
17
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to 2D and 3D Art
Advertisement
Philosophy in Art?
2D and 3D Art
Visual Arts
Started by
Sage13
November 25, 2003 09:38 PM
-1
comments, last by
Sage13
21 years, 2 months ago
Sage13
Author
122
November 25, 2003 09:38 PM
Not my typical character design, and it''s definitely not my best work, but it speaks to me in so many ways
Enjoy. -~-
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
puzzle Ideas for 2d platformer
Game Design and Theory
The 5 First Principles of proper open world game design;
Writing for Games
Ellipse fitting
Math and Physics
Game Programmer/Developer Networking
GDNet Lounge
enum bitfield
AngelCode
click and drag sprite
For Beginners
Advertisement
Recommended Tutorials
Extended Graphical Templates for Sprite Management
General and Gameplay Programming
Chess Programming Part II: Data Structures
Artificial Intelligence
Simple Game Scripting Part 1: Storing/Reading Your Scripts
General and Gameplay Programming
How To Render Light Maps in XNA
Visual Arts
Unity Immediate and the Art of Automating Playtests
General and Gameplay Programming
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top