L.O.R.D.
Legend Of the Red Dragon
If any of you remember this game then you''ve been around for a while :-) The reason i bring this up is because i seen mentioned in a thread, something about MMORPGS being under explored, and I think this is the actual case. Internet online play developers need to learn a few tricks that were done by the men who made the original online games. LORD was a BBS door game. You had to dial in and play. Usually it was only local but there were packet nets that aloud you to play the world. quite a huge thing at the time. It was all text based. And it was fairly simple. What was really neat about it was it was minimal NPC''s. The entire game was filled with other players each going through the legend of the red dragon. Eventually when someone does slay the dragon, their character resets with honor markings, as if the entire story they went through was just a dream for them.. while everyone else continues to progress through the story on there own. It was done quite well and was very streamlined through story progression and integrating with other players. The same concepts could easily be applied to newer games, and produce online rpgs that are very rich with storyline, rather than minimal story like most mmorpgs.
"The human mind is limited only by the bounds which we impose upon ourselves." -iNfuSeD
You''re saying it was rich with storyline? LORD? You''ve got to be kidding. There was no story there. The attraction was all in competing against other players and being the biggest and the baddest who could beat the hell out of everyone else while they slept. Much like modern MMORPGs.
Played it about a year ago through telnet and thought it was pretty cool.
7|-|3 p057 @b0v3 i5 c3/^7i|=i3|) 1337!100|< |=0/^ j||3|/|7
It was a fun game, for its day, but gameplay was rather limited, and it suffered even more than modern MMORPGs from "kill ten million bunnies" syndrome.
LORD 2 was a considerable improvement. It also tightly integrated IGMs by putting them on the world map, which really made a difference.
"Sneftel is correct, if rather vulgar." --Flarelocke
LORD 2 was a considerable improvement. It also tightly integrated IGMs by putting them on the world map, which really made a difference.
"Sneftel is correct, if rather vulgar." --Flarelocke
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement