distributed object oriented gaming sdks?
hey all,
For my uni project, I''m trying to create a distributed (networked) multiplayer gaming environment using a client – server architecture in which objects in the game world are stored into a centralised database located on a server and players use workstations for gameplay. The point of this is to model the change of object attributes and object state when some event occurs on players screen eg opening a door, smashing a window, moving objects .etc so that world states on each client are kept consistent and make it seem as if it is in real time.
Does anyone know how to go about this and whether there are any gaming sdks that support objected oriented design and have network facilities?
Thanks,
Victor
there are plenty of solutions out there
ReplicaNet
HawkNL
and a bunch more, not that I can remeber many of there names![](wink.gif)
if you want to start from scratch, use Winsock or directplay and build up from there.
there are previous posts requesting this sort of info too, try them and there might be a few other decent sdks/libraries
What''''s a cleaver?
ReplicaNet
HawkNL
and a bunch more, not that I can remeber many of there names
![](wink.gif)
if you want to start from scratch, use Winsock or directplay and build up from there.
there are previous posts requesting this sort of info too, try them and there might be a few other decent sdks/libraries
What''''s a cleaver?
What''s a cleaver?
This topic is closed to new replies.
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