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What is Real?

Started by November 03, 2003 03:21 PM
9 comments, last by artificialintel18 21 years, 2 months ago
I''d like to say something about REAL games in general.
Or maybe I should put it this way "I want to tell you why I think realism should be dealt with carefully".
Let''s take world war II for example. There are numerous games that deal with this era, most of them are very unrealistic. For example, do you think they actually used medi-kits after being shot 5 times and just got healthy all of a sudden?
This may be very unrealistic but let me explain why this is sometimes necessary.
Take WWII bomber pilots for example. They sometimes flew 4 hours in each direction while on their missions. And when they finally got there they hardly ever got to see what the damage they did was until a few days later when pictures of the area were taken.
In addition, imagine that you fly 5 hours, only to be hit by flak, and drop like a stone. Or even more commonly, your navigator (you) messes up and you end up not finding the target. This is frustrating annoying, and mostly boring.
However, there are some areas where I believe that more realism is in order IF BALANCED WITH OTHER FEATURES.
Take battlefield 1942 for example. If you get shot at the head by a sniper you immediately die. This is right and realistic (it''s also fun if you are on the right side of the sniper rifle).
However, if that would end your gaming experience ("GAME OVER")that might be very annoying. To balance that, you simply have a respawn, so you get a "penalty" for dying in the form of waiting to respawn somewhere in the back.

What I am trying to say is that realism is an excellent thing, as long as it is balanced with other features that don''t compromise gameplay.
_________ Evious Ltd.

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