[java] Multi-player applet
I''ve finished an alpha version of my mulit-player rpg battle engine. Check it out and let me know what you think. I suggest you give one of your buddies a call and have them log on too so you won''t have to wait forever for someone else to log on and play against.
I''ll be on from 5 to 5:30 pst today (Monday 07.10.00)
http://ieng9.ucsd.edu/~jandrade/tester.html
well, you can''t really play a game yet. No damage or anything is transfered and i haven''t finished the logging in procedures yet.
Hopefully I''ll be done by next weekend.
Thanks for visiting.
Hopefully I''ll be done by next weekend.
Thanks for visiting.
Why did you tell us to get someone else to log on then, if the login procedure isn''t done? This thing look really cool. I would suggest getting a page at SourceForge.com and trying to get other people to help. I can offer whatever, just ask.
All I get is a landscape with the message "Exchanging Data with opponent, please wait."
Did I win or something?
Did I win or something?
Sorry, the server was reset, I''ll have to restart the app when I get home today. I''ll put in something that''ll tell you that you could not connect to server as well.
I wonder if there is more to this than meets the eye. Forget all these new MMORPGs,
what about one that's only a tool for the classic DM? All the players get a thin
client applet, and the DM has a full featured gui that acts as a chat server &
stats calculator (one that calculates dice rolls and the like). The DM could pre-build
scenarios, enemies & npcs, then drag and drop them onto a playfield for all the
players to see. We all know that a computer is not good at being spontaneous or
creative, so why force it? Of course this model wouldn't be good for huge things
like Ultima Online, and requiring the DM to conjour up a lot of artwork might not look
attractive.
I dunno, I just thought it was a touch different than all the other automated world
MMORPGs out there. Is this what you were going for wikidsmot?
Whoops, strike one 'M' from all those 'MMORPGs', i didn't mean Massive.
Edited by - Jim_Ross on July 11, 2000 6:38:52 PM
what about one that's only a tool for the classic DM? All the players get a thin
client applet, and the DM has a full featured gui that acts as a chat server &
stats calculator (one that calculates dice rolls and the like). The DM could pre-build
scenarios, enemies & npcs, then drag and drop them onto a playfield for all the
players to see. We all know that a computer is not good at being spontaneous or
creative, so why force it? Of course this model wouldn't be good for huge things
like Ultima Online, and requiring the DM to conjour up a lot of artwork might not look
attractive.
I dunno, I just thought it was a touch different than all the other automated world
MMORPGs out there. Is this what you were going for wikidsmot?
Whoops, strike one 'M' from all those 'MMORPGs', i didn't mean Massive.
Edited by - Jim_Ross on July 11, 2000 6:38:52 PM
Yeah, sorry bout the delay. I''ve worked out most of the stuff, I just haven''t posted it online or started up the server again. I suppose I could put something up this weekend but it won''t be the final version. Maybe a beta version that''s still more alpha.
Question: How do I make my class, which extends Frame, into an executable? I suppose I could use a Visual J++ app to open my frame but is there another way?
Question: How do I make my class, which extends Frame, into an executable? I suppose I could use a Visual J++ app to open my frame but is there another way?
you mean, into an .exe file? if you have VisualJ++ then that''s probably the way to do it. If you mean how do you do ''java MySubclassofFrame'' and have it run, you need to put
public static void main(String[] args) {
MySubclassofFrame f = new MysubclassofFrame();
f.setSize(200,200);
f.show();
}
or something similar. That''s one thing that i really like about java, you can just throw a main method in any class to test it out by itself. Just open a frame and toss your component in and see how it works.
public static void main(String[] args) {
MySubclassofFrame f = new MysubclassofFrame();
f.setSize(200,200);
f.show();
}
or something similar. That''s one thing that i really like about java, you can just throw a main method in any class to test it out by itself. Just open a frame and toss your component in and see how it works.
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