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Beer Fighter

Started by October 28, 2003 08:53 PM
6 comments, last by gamechampionx 21 years, 2 months ago
I''ve been messing around with an idea for a game, and I want to see if it''s any good. In this game, you''re a guy at a bar. You basically get into a bunch of fights with people, and get drunk, then fight some more. You have 5 basic stats: gut: Your resistance to the effect of alcohol. bladder: How you can resist urination. skin: Your resistance to getting beaten up. muscle: You physical strength. feet: Your accuracy in physics tasks. As you drink, you gain health, but loose gut and bladder. If you go down to zero gut, you puke and die. If you go down to zero bladder, you pee yourself to death. These stats are like hit points in an rpg, you have a maximum, and a current level. You can increase your current gut by waiting around, and increase ur bladder reading by using the bathroom, during each of which you have a chance of getting into a fight. Fights are turn-based, and kept simple. As you progress levels, you can increase your stats, and gain special skills you can use in combat. Although there is nothing like mana in this game, they will have balanced side effects, such as making you have to pee more. You win $ from fighting and experience as well. You use $ to buy booze to heal up. That''s basically it. What do you think?
Check out Drunken Brawl at http://www.angelfire.com/games6/drunken_brawl!
quote: Original post by gamechampionx
As you drink, you gain health


I can see a flaw there! Gain health by boozing?!

Also I don''t think peeing yourself to death is plausible...

What skills do you get as you progress? The ability to speak incoherently? The ability to smash a bottle? The ability to fall over?

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could be a fun little game. although you should spend some time on thinking what the actual game content will be.

For instance, the point of the game is to become the most feared drunk in the bar.
You do that by consuming alcohol and picking fights. The higher your score is the more likely you will be challenged by other, bigger drunks.
You have to consume a certain amount of booze per time, or your rep will start dropping. The more you drink the harder fighting gets.

Everything is handled via mini-games. Fighting, drinking, going to the toilet etc.

In the age of japanese dating sims I´d say "why not?".
Game could be called "Fighting Irish" or "Police Bar"
Holy crap, deja vu. On my Macintosh LCII, I had a side-scrolling game called "Dubbelmoral", which was all in Dutch. You''re this kid in Holland who''s trying to get out to some Mardi Gras-looking festival and drink yourself stupid.

The screen is divided into two parts: The top 3/4 is the city of Amsterdam, consisting of about six side-view slides. When you get to one edge of the screen, you come in at the other edge of the next slide. Natch. The bottom 25% is your house in cross-section, consisting of a kitchen, where your mom is cooking, and your room. You climb out your window and up a little ladder to get to the city, and run around. You can drick tons of beer, and as you get drunk you trip more frequently and your bladder fills up. There''s exactly one urinal that you have to get to periodically, and if you''re super-blasted you puke a little, too.

There are a few threats, too. There''s a signe that I assume says "Keep of the Grass" in Dutch, and when you walk on it a guy comes out and clobbers you with a stick. Tree branches fall faster and faster from this one crazy tree, and drunks attack you with broken bottles. Beer heals all wounds, and you can patronize a prostitute down by the fountain for a quick boost if you''re too drunk to drink.

Periodically, your mother heads for your room, and you have to stumble to the right side of the screen and go down the ladder and back into your chair before she gets there. If whe finds out that your''e away, she''ll track you down and whack you with a frying pan. If you make it, she pats you on the head and you get points. Awesome game.

Minimal fighting, though. Your idea seems a little harder to perpetuate. After all, even a tough guy can only handle a few drunken brawls. Unless you''re Russell Crowe, that is.

Maybe combat shouldn''t be the loftiest goal. Hurling and wetting your pants are lousy, but not fatal. I recommend some kind of game-winning achievement, or at least a major-points-acquiring one. The obvious choice is chicks. You drink to prove how macho you are, fight to get rid of competition, and watch your bladder/gut stats to avoid making an ass of yourself. If all goes well, you hook up, get your points, and are back into action an hour later. If you puke all over the bar, your best bet is to start fresh down the street.

Drinking is a varied and dynamic experience. If you''re going to simulate it, you''re going to have to do some serious work. Visual accuity has to degrade, as should agility and dexterity. Spilling drinks, stumbling, falling, slurred speech, and lost time are all common problems associated with excessive consumption. I think it would be neat if you played with time. As you get drunk, the world seems to move faster, and you slow down. If you black out, then there''s a second of nothing, and then the world comes back, but a variable amount of time has passed.

It''s a cool idea, just be careful not to let it turn into some crappy drunken tournament fighter. Unless it''s set in Ireland, of course.
Why must it be realistic? I think it would be awesome if you could "pee yourself to death."

You see, people will be attracted to something if it is out of the ordinary; if it is not necessarily the way things are supposed to be. If over the course of this game your character developed liver cancer from getting totally stoned every night, it might just look like some serious "don't drink" morality play. On the other hand, if wasting your character transforms him into some sort of Jackie Chan style superhero, I think it will make people look twice. Two looks equals twice the chance that someone will consider playing, or possibly even buying, the game. Of course, if you don't want to advocate alcoholism you could always design the game in such a satirical way that it would actually discourage drinking.

On to the actual game itself. I think it would be pretty nifty if you could build a complete RPG out of it. You know, go into a bar, booze it up, bust some faces, get run out of town, travel somewhere else, discover some horrible conspiracy, and finally end up saving the world (or not). I certainly know I would be rather eager to pick up a game if it were this quirky.



"Skepticism.... that great rot of the intellect." - V.H.
Bah, what does HE know?


Albekerky Software


[edited by - sliderag on November 2, 2003 1:42:06 PM]

[edited by - sliderag on November 2, 2003 1:42:56 PM]
"Skepticism.... that great rot of the intellect." - V.H.Bah, what does HE know?Albekerky Software
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Thanks for all the replies. Right now, I''m keeping the game simple. Basically, as you get drunk, your accuracy gets lower and lower which basically means you can''t hit anyting or run away in battle, if that answers any questions. Right now, there aren''t really any graphics, and it''s text based, but if it works out well, I''ll add graphics later. This game is supposed to be comical and is not very realistic, just goofy.
Check out Drunken Brawl at http://www.angelfire.com/games6/drunken_brawl!
scenario:

guy 1: "Hay buddy, you looking at my girlfirend!?!?"
you: "Ya, you gonna do something about it?"

guy 1: takes a swing at you and misses.
you: take a swing at guy 1 and miss.
(repete the previous 2 lines 100 times.)

guy 1: hits you in the stomach.
you: piss your pants.
you: hit guy 1 in the jaw.

guy 1: falls flat on his back.

you: lean over to get a giss from guy 1''s girlfriend.
guy 1''s girlfirend.: "ewwwwwwww, you pissed yourself"
guy 1''s girlfirend.: walks away.

Moral? Why win a fight if you can''t get the chick?
KarsQ: What do you get if you cross a tsetse fly with a mountain climber?A: Nothing. You can't cross a vector with a scalar.

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