DirectPlay8 Peer2Peer Connection woes
Good Morning!
Yes, I did post this in the DirectX forum as well...
I have been running through some of the DXSDK9 DPlay8 tutorials.
On Tutorial 4 I have tried to connect without enumerating hosts but instead going directly to a host I know is there.
The first time I ran it I got the invalid host error.
The last dozen times I''ve run it I get the no connection error.
I read a good tutorial on server-client in DP8 on from this site but it failed to solve my problem.
Does anyone have any clue as to something that might have been accidentally ommitted or perhaps a common DP8 newbie problem I might be having?
Thanks in advance for any help/insight!
**By the way**
I have also posted on microsoft.public.directx.networking
But I think that gamedev will have the answer first!
> I have tried to connect without enumerating hosts
You need a fully formed IDirectPlay8Address for this (HOSTNAME + PORT). You are most likely missing the port number on which the host is running. If you have setup the host on a fixed port, you''re golden. If not, DPNSVR needs to be queried for it and that is done only through enumeration.
-cb
You need a fully formed IDirectPlay8Address for this (HOSTNAME + PORT). You are most likely missing the port number on which the host is running. If you have setup the host on a fixed port, you''re golden. If not, DPNSVR needs to be queried for it and that is done only through enumeration.
-cb
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