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When should i start using graphics

Started by July 07, 2000 11:40 PM
11 comments, last by Zeke 24 years, 5 months ago
Ive been learning c/C++ since xmas and I was just wondering at what stage do you think I should be competent enough to use graphics in my programs. Has anyone got any opinions/ advice on this? Thanks
Just my thoughts take them as you will. "People spend too much time thinking about the past, whatever else it is, its gone"-Mel Gibson, Man Without A Face
If you could make a simple text game, and are comfortable with c and C++, You should Definitly start.
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the time will come.
------------------General Equation, this is Private Function reporting for duty, sir!a2k
haha! just kidding. you know what? the way i tackled upon graphics was my opengl class. i promised myself to learn opengl just to learn graphics, not games. it turns out i started doing...

"what if i put the coords in a for loop, for a given amount of time? that''ll make the box move this far!"

and

"ooh, what if i used GetAsyncKeyState and increment the box coordinates for a few more units?"

and presto, i started developing a game. interactivity is fun, and i say, just have fun, cuz that''s what games are in the end anyway. if you really wanna learn, you''ll learn, and it''ll be fun, and you''ll want more, and you''ll be the next carmack.

happy coding.

amen.

a2k
------------------General Equation, this is Private Function reporting for duty, sir!a2k
After watching the CGI (Computer Generated Images) of the Voyager Flyby''s of Jupiter (1978) I wanted to do the same thing as JPL (Jet Propulsion Laboratories) did.

I got my first computer in 1980 and within 2 hours I was ''plotting'' stuff on the screen.

Don''t let anybody tell you other wise. If you want to do graphics, now is the best time to start.

You will learn to program so much faster, effectively, efficently if you do what you like best.

Go for it!

--------------------------
Carpe Diem
D.V.Carpe Diem
Thanks a lot guys
Now.....How do I learn to use graphics in my programs? Is there any articles anyone can point me at that teach you to use graphics from the complete beginning?
Thanks

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The best way I''ve found to learn is to write programs (games or demos that use something that you know nothing about yet. eventually you''ll get pretty good. also, read everything. even if you aren''t learning the language or something. it will come in handy.

JoeMont001@aol.com | www.polarisoft.n3.net
My HomepageSome shoot to kill, others shoot to mame. I say clear the chamber and let the lord decide. - Reno 911
I had graphics on the screen before I could save $#^! to disk


-Magmai Kai Holmlor

I am brazen and fear no flames.
(So long as I don't lose this Ring of Fire Protection +5)
- The trade-off between price and quality does not exist in Japan. Rather, the idea that high quality brings on cost reduction is widely accepted.-- Tajima & Matsubara
yeah. look at NeHe''s tutorials. best for newbies that i''ve seen anywhere.

a2k
------------------General Equation, this is Private Function reporting for duty, sir!a2k
Get into the graphics early! My first working program was a 2D Tile Engine with transition handling and scroll buffering!

There are loads of good tutorials out there. I used DJGPP with allegro and allegro comes with a complete manual, examples and tutorial.

Jmuulian
neonstar entertainment

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