quote: "programs must use isometric, hexagonal, or iso3d tiles"Ah, too bad. All I have is square tile game. Wayfarer
Iso Contest
http://www.gamedev.net/community/contest/isocontest.asp
Just a fleeting thought. For the contest, does the ''look'' of the game just have
to be Iso and not the programming? Or does the look and the programming have to
use Iso?
Which leads me to the next question, is something that looks 3D, be considered
Iso acceptable?
Wayfarer
to be Iso and not the programming? Or does the look and the programming have to
use Iso?
Which leads me to the next question, is something that looks 3D, be considered
Iso acceptable?
Wayfarer
iso3d is ala Darkstone, right? "DirectX is a plus" for the contest, but not for me, I''ll have a go at OpenGL if iso3d means what I think it does
Hello? Anyone? Can I get a definitive answer on this? Would really
appreciate it.
Wayfarer
appreciate it.
Wayfarer
A square tile game is EXTREMELY simple to make for even the intermediate gamer, plus they just look crappy compared to iso games, that is why the book is geared for iso and hex tiles. Of course I would assume you could submit. You can submit anything you want, even a 3D shooter, but obviously a 3D shooter isnt gonna win, hehe.
If that doesnt help you, email TANSTAFALL.
Possibility
If that doesnt help you, email TANSTAFALL.
Possibility
Yeah, and anyone can code a crappy Iso game, so what''s your point?
Are you absolutely, positively certain you can tell the difference
between rectangular and Iso by simply the ''look'' when you know nothing
about how the game was programmed?
Wayfarer
Are you absolutely, positively certain you can tell the difference
between rectangular and Iso by simply the ''look'' when you know nothing
about how the game was programmed?
Wayfarer
That is true. StarCraft uses square tiles, yet it appears, isometric. It was a good way to bring down the requirements but must have been very tricky to program and do art for.
But I think the general idea of the contest is to demonstrate isometric methods in use on this CD. So if your not demonstrating one of the major methods or a unique one that helps make for a good iso engine, then chances are you won''t get there.
See ya,
Ben
But I think the general idea of the contest is to demonstrate isometric methods in use on this CD. So if your not demonstrating one of the major methods or a unique one that helps make for a good iso engine, then chances are you won''t get there.
See ya,
Ben
__________________________Mencken's Law:"For every human problem, there is a neat, simple solution; and it's always wrong."
"Computers in the future may weigh no more than 1.5 tons."- Popular Mechanics, forecasting the relentless march of science in 1949
"Computers in the future may weigh no more than 1.5 tons."- Popular Mechanics, forecasting the relentless march of science in 1949
Yah, the whole point of the contest is so the author of the book doesnt have to write a bunch of programs himself for his ISO/HEX book, and our benefit is that if he chooses our programs, it is good recognition, and something I truelly want for I just started programming 6 months ago and want to get into the game industry, but as for making a sqaure tile game and making it "look" iso, that is the job of the artist, not the programmer, so it doesnt help the author of a "programming" book.
Possibility
Possibility
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement