embedded scripting engine: Lua vs CH
Hi,
I''ve narrowed the scripting engine i want to use in my game to be either Lua or CH, I see advantages in both, but i''m not sure which one to go with. Any suggestions or success stories, please share, thanks.
What are the requirements of your application?
[ MSVC Fixes | STL Docs | SDL | Game AI | Sockets | C++ Faq Lite | Boost
Asking Questions | Organising code files | My stuff | Tiny XML | STLPort]
[ MSVC Fixes | STL Docs | SDL | Game AI | Sockets | C++ Faq Lite | Boost
Asking Questions | Organising code files | My stuff | Tiny XML | STLPort]
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement