Loaded ''C:\WINDOWS\SYSTEM\DINPUT.DLL'', no matching symbolic information found.
Loaded ''C:\WINDOWS\SYSTEM\VERSION.DLL'', no matching symbolic information found.
Loaded ''C:\WINDOWS\SYSTEM\NTDLL.DLL'', no matching symbolic information found.
Loaded ''C:\WINDOWS\SYSTEM\DDRAW.DLL'', no matching symbolic information found.
Loaded ''C:\WINDOWS\SYSTEM\ADVAPI32.DLL'', no matching symbolic information found.
Loaded ''C:\WINDOWS\SYSTEM\GDI32.DLL'', no matching symbolic information found.
Loaded ''C:\WINDOWS\SYSTEM\USER32.DLL'', no matching symbolic information found.
Loaded ''C:\WINDOWS\SYSTEM\KERNEL32.DLL'', no matching symbolic information found.
Loaded ''C:\WINDOWS\SYSTEM\WINMM.DLL'', no matching symbolic information found.
And it goes on and on. So, even though what I output with OutputDebugString() still appears, it''s very far down the debug listing and I have to use a tiny scrollbar to see it. Anyone know how to get the compiler to either stop outputting this stuff or to get it to find/generate this symbolic information?
lntakitopi@aol.com - http://www.geocities.com/guanajam
Debugging Problems
OK, here''s the problem: I''m using MSVC++ 5. I want to use OutputDebugString() to output debugging info for my program to the debugger. Although this function works, it is a pain to use because this keeps appearing in the debug output listing before MY debug data outputs:
Sorry, I can''t help you with that problem, but maybe I can offer an alternative solution:
download the COutputWindow class from my site. It is a custom console, you can use it for your debug output. If you find any bugs, tell me. I''ll send you a more recent version...
Tim
--------------------------
www.gamedev.net/hosted/glvelocity
glvelocity.gamedev.net
www.glvelocity.com
download the COutputWindow class from my site. It is a custom console, you can use it for your debug output. If you find any bugs, tell me. I''ll send you a more recent version...
Tim
--------------------------
www.gamedev.net/hosted/glvelocity
glvelocity.gamedev.net
www.glvelocity.com
Tim--------------------------glvelocity.gamedev.netwww.gamedev.net/hosted/glvelocity
Do you have the linker options in verbose mode ? Please check it in the Linker tab in Project Options.
No, it''s not in verbose mode, but I''ll try that output window.
lntakitopi@aol.com - http://www.geocities.com/guanajam
lntakitopi@aol.com - http://www.geocities.com/guanajam
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