quote: Original post by Spencer
actually, my not so very humble opinion on this matter is that blaming on linux that a program crashes is just a lame excuse for not learning to program deacently. It is a major concern i computer science to write portable code and separeate GUI from network and core etc. Okay, i know that linux have problems with graphics drivers, in fact i get lousy fps values with my intel740 card, but the solution is not to give up linux as a gaming platform. We have right now very good 3d driver both from nvidia and ATI is working a great deal on it. DRI is doing a really good job too. Also WINE and WINEX makes it possible to play dx games on linux..at least some of them so actually i agree with peon: why arent there more programs ported to linux.....
thank you
--Spencer
"Relax, this dragon is sleeping..."
I know how to program decently, and I know that there are no errors in my code that should be causing the crash. I have tried changing many things and there are others with the same issue, so it''s not just me (and I didn''t copy their code either, so multiple people coming upon the exact same issue with a driver call... hmm, must be all of us can''t code). Learn not to disrespect people when you know nothing about me, or my coding style. My network code, gui, etc are ALL seperated, and all OS specific code is in a single class like I said, so by replacing this class (inherit a base class, and fill in required functions), I can run my engine under any OS, or at least that was the plan. I wrote a linux version, and the class works fine, but the other code that was OS independant (plain old opengl calls, etc) were the ones having problems. I''m positive it''s not my code, because I can compile code from other people and it does the exact same thing (nehe code for example).