Windows owns the desktop market.
Edit: Forgot to mention that not alot of application companies bother with it either
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[edited by - Maega on October 12, 2003 2:35:25 AM]
quote:
Original post by Dalik
I think you guys are putting in more then what it is.. First of all how many days would it take to add in support for files to another OS ?? maybe 2 days.. How long does it take to make a window to work with in any OS ?? few hours if that.. It comes down to, is it worth spending more money for support for more OS other then windows. As you noticed I used "spending money" and "support" which is turn is money. Will the programmers some or all need training how to use linux and program for it. Also will they need training to use openGL, SDL, openAL ? how much will that cost? how long will it delay the game? These are questions that corp guys are asking. Will adding support bring in more money or lose money for all the related examples I gave above. Its really not the programmers choice but the guys that just look at the money... Which is sad and will not gain *nix support and growth.
Because if you really think about it, it wouldnt be that much of a problem to add support for other OS other then windows. Since opengl, sdl, openAl and winsock are used just about the same on *nix then windows.
quote:
Original post by Prefect
If supposedly portable code crashes on one platform, but not on the other, it's obviously not correct code. Most of the time, this is because somebody didn't read the documentation carefully...
For example, SDL programmers often forget to lock surfaces before accessing the pixel data directly. On some platforms, this works (because the surfaces are software surfaces). Then, when they go to the other platform, the program crashes, because the lock was missing.
In your case, it's basically impossible to tell what the problem is without you giving more information.
cu,
Prefect