Is there a better way to do this?
I''m writing a Chrono Trigger-ish type game using small, square tiles with height fields, and I''ve been trying to find a way to add support for smooth angled walls. I thought that I could add a kind of object that can be walked on, since the object system supports weird boundary shapes, but I''m sure there''s a better way out there somewhere. Can anyone offer an idea?
-Sirius
"Sleep is a poor substitute for caffeine."
Confucius say: Do not disturb sleeping dragon, for you are crunchyand will taste good with ketchup.
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