quote: Original post by Ilankt
here is some other questions
1.economy, what should is better as resources collecting crystal and gas(SC) or gold, food, wood, stone(AO*)? (well, you get the idea)
It doesn''t matter a jot what you call them, it''s the number of different resources and how they relate to the game that is important. I''d also like to see more games dispense with the same old peon pumping paradigm.
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2.paper-rock-scissors - good or bad?
Depends on the implementation. I think however, there should be more to unit balance than comparing their combat performance with each other. Some of the most powerful units in SC are the ones which don''t do all that much damage (Protoss Arbiter for example)
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3. in my game I planned to enter to the units a little touch of RPG, I mean, adding levels to each unit, and each level, his HP, MP, and damage will increase. the increament will be very very small, but still, will make an advantage in battle.
good idea, or not?
It''s been done before, although I''m not sure how successfully. One possible advantage of it is that it discourages the cannon-fodder mentality that a lot of players have towards their units.