gameSpace Review Up
For all of you budding low-poly modelers out there:
http://www.gamedev.net/columns/books/productreview.asp?productid=300
-Nick "digisoap" Robalik
Web & Print Design, 2D & 3D Illustration and Animation, Game Design
http://www.digital-soapbox.com
nick@digital-soabox.com
-Nick "digisoap" RobalikWeb & Print Design, 2D & 3D Illustration and Animation, Game Designhttp://www.digital-soapbox.com[email=nick@digital-soapbox.com]nick@digital-soabox.com[/email]
September 29, 2003 12:29 PM
Especially when you''re paying for a program that "isn''t complete" and will be fixed in a future update that will never come. For users that don''t have other programs to animate and texture in, this doesn''t cut it, escpecially with a price that high.
Its funny to me how people just start spouting off half cocked...did either of you even read the review? or just stated (opinions) that neither even decided to back up.
...yesh...
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...yesh...
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#include <a_insomniac.h>
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September 29, 2003 03:43 PM
I did read the review. I''ve also visited the site a few times over the weekend. I meant thse features "may never come", not "will never come". 299$ is allot, and for that I would expect them to have already overhauled the skeletal animation system, not give a promise that it will come somewhere down the road.
Lots of things may happen down the road, including them deciding to halt the whole project of they don''t sell allot of copies. And would this even be in a patch? Most of these 3d programs don''t usually get big new features in patches within the same version, they come in completly new versions that require you to purchase an update.
Lots of things may happen down the road, including them deciding to halt the whole project of they don''t sell allot of copies. And would this even be in a patch? Most of these 3d programs don''t usually get big new features in patches within the same version, they come in completly new versions that require you to purchase an update.
quote: Original post by Anonymous Poster$299 is not a trivial amount of money, but compared to $2K+ for Max or Maya, I would definitely not classify it as "a lot".
299$ is allot
quote: $299 is not a trivial amount of money, but compared to $2K+ for Max or Maya, I would definitely not classify it as "a lot".
ROFL, Myopic Rhino, they arent even in the same league, its like comparing apples with oranges.
obviously MS3d is a low-budget solution, and i think this
is where gameSpace is aiming, and failing misserable.
$20 for a quality complete solution, or $299 for a good looking bag of promises.
"I am a donut! Ask not how many tris/batch, but rather how many batches/frame!" -- Matthias Wloka & Richard Huddy, (GDC, DirectX 9 Performance)
http://www.silvermace.com/ -- My personal website
http://www.silvermace.com/ -- My personal website
quote: Original post by silvermaceObviously, Max and Maya both have a lot more functionality than a gameSpace or Animation: Master, which is why they cost more. The question is whether or not that extra functionality is needed. Caligari is targeting users for which the answer to that question is "no", but who want more functionality than what is offered by a cheaper solution like Milkshape. I''m not an artist, so I can''t fairly evaluate whether they''ve succeeded in their objective (which is why I had Nick write the review), but I would say that Caligari isn''t targeting the low-budget market, but rather, people who are more than just casual users who don''t want to pay for a more expensive package.
ROFL, Myopic Rhino, they arent even in the same league, its like comparing apples with oranges.
September 29, 2003 07:46 PM
For 299$ it shouldn''t rely on other programs to do some of it''s work. It also should be exporting skeletal animations without converting them to vertex animations. (Which is kind of a waste)
i see your point Myopic Rhino, but i agree with the last AP on this
and you must also rember about things like g-max also exist..
$299, i wouldnt pay for (i reiterate) a "good looking bag of promises"
and you must also rember about things like g-max also exist..
$299, i wouldnt pay for (i reiterate) a "good looking bag of promises"
"I am a donut! Ask not how many tris/batch, but rather how many batches/frame!" -- Matthias Wloka & Richard Huddy, (GDC, DirectX 9 Performance)
http://www.silvermace.com/ -- My personal website
http://www.silvermace.com/ -- My personal website
This topic is closed to new replies.
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