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Which should I study first?

Started by July 04, 2000 12:54 PM
3 comments, last by Densun 24 years, 5 months ago
I''d like to hear your suggestions on which of the following I should study first. Either code structure so that I can make things modular, or game programming stuff like graphics. I already have a good understanding of basic graphics and want to continue onto more advanced stuff. I also tend to want to rewrite things, so having a modular format would help. I''m thinking code structure is something I should study first, but maybe someone out there can suggest something else. --- "Hello everybody, this is Harry Cemetery. If you''re good you go to Heaven, if you''re bad you go to Helllllo everybody..." - Anonymous
Definately study code structure. You can read up on graphics, but before you start putting your fingers on the keyboard you should already have a set plan of the whole structure of your graphics engine, or anything else you may be programming. It''s hard not to dive right into the fun stuff (coding) but it''ll help you in the long run.
- Houdini
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I''ll second Houdini, definately study code structure - it''s no good being a wizard if no-one can understand your work. Unless your one of those twisted people that prides in making unreadable code that does something cool.

Anyway - structure is paramount, it''s hard to get out of bad coding habits, so don''t get into them in the first place.

-Mezz
I third Houdini

Graphics can tend to be OS specific

Green Erick Software
I fourth Houdini.

The benefits of structured code far outweigh the knowledge of programming graphics. It just sucks because you cannot show off really modular code to your parents/nonprogramming-friends. Hey guys! Look how modular that class is!


Later,
Eck

EckTech Games - Games and Unity Assets I'm working on
Still Flying - My GameDev journal
The Shilwulf Dynasty - Campaign notes for my Rogue Trader RPG

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