All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
17
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to NeHe Productions
Advertisement
glGetFloatv(CURRENT_TEXTURE_COORDS,@PIPPO);
NeHe Productions
Affiliates
Started by
KappaMic
July 03, 2000 07:38 PM
-1
comments, last by
KappaMic
24 years, 7 months ago
KappaMic
Author
122
July 03, 2000 07:38 PM
How can i access to the var CURRENT_TEXTURE_COORDS ????? (and the other state var?????). I''m using delphi and glGetFloatv(CURRENT_TEXTURE_COORDS,@PIPPO); doesn''t work (undeclared identifier) What''s wrong??????????????????????????????????????
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
C++ pointers that are released upon going out of scope
General and Gameplay Programming
Adding Support for Custom Literal Constants
AngelCode
How to Handle Complex Side Effects and Event Sequencing in a Turn-Based Game Like XCOM?
General and Gameplay Programming
click and drag sprite
For Beginners
PGS solver implementation problems
Math and Physics
How to Resolve This Normal Issue?
Graphics and GPU Programming
Advertisement
Recommended Tutorials
Doing It Fast
General and Gameplay Programming
Intro To 3D Engines w/ Glide
Graphics and GPU Programming
Game Design Round Table 1
Archive
Mixing Distorted Guitars
Music and Sound FX
Capsule Inertia Tensor
Math and Physics
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top