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What is special about AI Programming Wisdom?
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I happen to be using a number of items from the book in my own game. (I thanked Steve Rabin personally at the GDC for one of his items - and yeah it was practical and I just lifted his code off the CD)
Dave Mark - President and Lead Designer
Intrinsic Algorithm - "Reducing the world to mathematical equations!"
Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play
"Reducing the world to mathematical equations!"
Cut & Paste is not a good way to learn anything. From sample code you get a single shot of a theory or practice and, if that''s all you''ve got, you then have to broaden it to future needs.
Much prefer the full theory (even if it does seem irrelevant at the time) and then apply it, or portions of it, as needed.
Keep on reading.
Stevie
Don''t follow me, I''m lost.
Okay i will give it a try!
Thanks.
Regards,
Chua Wen Ching
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im talking about the game programing world here, of course, any area, may it be network code, ai, 3d engine design, etc, needs a hole lot of reading, soo...
get to it
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[Hugo Ferreira][Positronic Dreams]
All your code are belong to us!
quote:
Original post by pentium3id
lol wenching, i dont mean to be rude, but you''re going nowhere fast if you don''t kick that reading into high gear fast!
im talking about the game programing world here, of course, any area, may it be network code, ai, 3d engine design, etc, needs a hole lot of reading, soo...
get to it![]()
<p align="center"><font size="1">[<a href="mailto:lotsjunk@hotmail.com">Hugo Ferreira</a>][<a href="http://www.PositronicDreams.Com/" target="_blank">Positronic Dreams</a>]<br>All your code are belong to us!</font></p>
I don''t read books, nore do I own any books, but I consider myself pretty good at 3d, network code, etc. I was doing 3d before they made books on it though (my first 3d engine was on a 386 25mhz monster), so I understand most everything that goes into a 3d engine (especially after writing the software razterizer with fixed point math
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Regards,
Chua Wen Ching
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theories are much harder to develop than implementation.
Dave Mark - President and Lead Designer
Intrinsic Algorithm - "Reducing the world to mathematical equations!"
Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play
"Reducing the world to mathematical equations!"