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What is special about AI Programming Wisdom?

Started by September 20, 2003 02:10 AM
14 comments, last by wenching 21 years, 4 months ago
Hi there, Luckily I managed to borrow the book from my college Library. I look into the book and "huh?"? All texts. All theories. I would expect some implementation side. So again what is so special about AI Programming Wisdom. Everyone is saying that the book is super great! Sorry to be rude here. Any comments? I just want to get my job done on some FPS AIs? Thanks. Regards, Chua Wen Ching
"Very new to games I think"
Uh... there''s all sorts of practical stuff in there... not just theory. There''s a whole CD of code to support what''s in the book. Also, since implementations vary and not many advanced AI applications in games are the same, you can''t get very specific - but rather must deal in the theoretical and figure people will apply the theories to their specific problem.

I happen to be using a number of items from the book in my own game. (I thanked Steve Rabin personally at the GDC for one of his items - and yeah it was practical and I just lifted his code off the CD)

Dave Mark - President and Lead Designer
Intrinsic Algorithm -
"Reducing the world to mathematical equations!"

Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play

"Reducing the world to mathematical equations!"

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I agree.

Cut & Paste is not a good way to learn anything. From sample code you get a single shot of a theory or practice and, if that''s all you''ve got, you then have to broaden it to future needs.

Much prefer the full theory (even if it does seem irrelevant at the time) and then apply it, or portions of it, as needed.

Keep on reading.


Stevie

Don''t follow me, I''m lost.






StevieDon't follow me, I'm lost.
Hi there. I hate reading. Now seems that it is impossible to work on something without reading.

Okay i will give it a try!

Thanks.

Regards,
Chua Wen Ching
"Very new to games I think"
lol wenching, i dont mean to be rude, but you''re going nowhere fast if you don''t kick that reading into high gear fast!
im talking about the game programing world here, of course, any area, may it be network code, ai, 3d engine design, etc, needs a hole lot of reading, soo...

get to it

[Hugo Ferreira][Positronic Dreams]
All your code are belong to us!

quote:
Original post by pentium3id
lol wenching, i dont mean to be rude, but you''re going nowhere fast if you don''t kick that reading into high gear fast!
im talking about the game programing world here, of course, any area, may it be network code, ai, 3d engine design, etc, needs a hole lot of reading, soo...

get to it

<p align="center"><font size="1">[<a href="mailto:lotsjunk@hotmail.com">Hugo Ferreira</a>][<a href="http://www.PositronicDreams.Com/" target="_blank">Positronic Dreams</a>]<br>All your code are belong to us!</font></p>


I don''t read books, nore do I own any books, but I consider myself pretty good at 3d, network code, etc. I was doing 3d before they made books on it though (my first 3d engine was on a 386 25mhz monster), so I understand most everything that goes into a 3d engine (especially after writing the software razterizer with fixed point math .
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Yeah.. i will read. Thanks man!

Regards,
Chua Wen Ching
"Very new to games I think"
hmm if you are to be any good at ai programming, you would be better off reading theories, and then implementing them yourself.

theories are much harder to develop than implementation.
The problem is, unless you are writing requests to the authors and contributors to specifically address a certain problem in your certain game, and are prepared to give them your ENTIRE game design so they can understand the situation, all you are going to EVER get is theory with the occasional example.

Dave Mark - President and Lead Designer
Intrinsic Algorithm -
"Reducing the world to mathematical equations!"

Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play

"Reducing the world to mathematical equations!"

The one thing to remember with ai programming (well all game programming actually) is that we''re all smarter than you.

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