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Resurgence Studios: "Shadowed Fates" Recruitment

Started by September 18, 2003 08:10 AM
0 comments, last by MASTUR 21 years, 4 months ago
Hello everyone! My name is Timothy Sottek, and I am a project manager for a new mod project for Half-Life 2 that is currently under development. My team, Resurgence Studios, has developed the concept for the game, and is looking to release the first beta of "Shadowed Fates" in the Q2 of 2004. Our dedicated and talented core team is working to create the most massive, realistic, and intense World War 2 experience for the PC that has ever been released, modification or not. Combined with Half-Life 2''s groundbreaking SDK, our unique concepts and ideas should create an amazing battlefield that will be played over and over again. If you have not seen the capabilities of the Half-Life 2 engine, named "Source", visit www.fileplanet.com and look for the HL2 source videos- they are sure to dazzle you. We already know of many of Half-Life 2''s capabilities, and have begun development in the areas of concept art, topographical and height maps for levels, and website development. Here is a brief synopsis of some game objectives we wish to achieve in our game: "Shadowed Fates" - A Half-Life 2, World War 2 Multiplayer Modification -Historically accurate weapons and vehicles spanning from 1939 to the end of the war, and with accurate loadouts for specific battles according to the time period. -Historically accurate battles and battle sequences -Conquest or objective based victories -Unique "push" campaigns for enhanced server rotations; Each map will progress further into the war depending on the outcome. For example: "Day of Days", an Allied Parachute Infantry landing on the eve of D-Day, takes place over farmland in Normandy. This map will have three phases- One will be the night landing, where allies will parachute from mobile spawn points and destroy flak panzers on the ground before the German forces shoot down their aircraft. If the allies complete their objective, the map will progress to day, where allies will have a new objective- to destroy German artillery pieces ("88s'') in a certain timelimit, to allow the main landing force to create an un-impeded beachhead. Once this is completed, the map will progress further with a new allied objective- to push the Germans back towards Carentan until their reinforcements have depleted. Once this objective is completed, then the next map will load and the campaign will progress. If the allies fail to complete the objectives, then the map rotation will be reversed until they are victorious- this is meant to simulate an actual progression of battle, that will allow for interesting tournament play. -Accurate infantry models, profiles, and situations. -Highly realistic weapon system that includes animations and delays for every action: packing and unpacking weapons, fixing jams, reloading, switching weapons, -Realistic damage systems that include "knockouts" from melee attacks. -Medic classes that will be able to evaluate, treat, and reinforce wounded players. -Highly interactive and reactionary environment, including trees that explode when hit with artillery, buildings that are damaged when hit by explosive objects, doors, windows etc.. that can be breached by bullets or melee methods, textures that will cause players to stumble and travel differently, and much more... -Non-player-characters that work with highly intuitive AI to complete objectives in units -All theaters of war, including the following nation armies: United States England Russia France Germany Italy Japan And of course, much, much more... With such aspirations, we seek outside assistance in this massive undertaking. If you are interested in assisting our team, we are glad to take applications to either work freelance to help our grand project, or possibly even join the core team. If you have a decent or impressive programming, modeling, graphic art, or research resume, please send it to me at timothysottek@hotmail.com. If you have any questions regarding our concepts, and you are truly interested in becoming a dedicated partner, then open a dialogue with us either through email or AOL Instant Messanger ("Baker Recon"), and we will share with you what we hope to achieve- world war in it''s truest scale... spanning all theaters. Keep in mind that as this is a modification, and that no funds are available to provide wages to outside help. Our team has not been assembled to sell copies of a half-worked title, but to create something that people will enjoy playing and appreciate, not only as entertainment, but as art. We hope that talented members of the community will recognize our concepts as mostly unprecedented in the area of World War 2 games, and rise to the occasion to create a game that will set its mark on the genre. Even the smallest effort can end up making a big difference... and who knows, if your talent and work is shown to be useful, and you are dedicated to the project, if the modification goes retail then not only will the satisfaction of having an amazing game being released and played by your hands be achieved, but monetary rewards could come in due time. Our website is currently changing hosts, but it should be up shortly- at which time email will be forwarded to an official team address. Good luck, and I hope to hear from members of this talented community soon. Semper Fi, -Timothy Sottek Lead Project Manager Resurgence Studios "Freedom is a fragile thing and is never more than one generation away from extinction. It is not ours by inheritance; it must be fought for and defended constantly by each generation, for it comes only once to a people. Those who have known freedom, and then lost it, have never known it again." - Ronald Reagan
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