Gamedev "shortcuts"
Hmm, I was thinking; since more and more games are being made today, they are ever more complex, with excellent AI, scripting, graphics, and whatnot. Since they have been using scripting languages (something like Java or Lisp) and we''re on the topic of speeding up the development with such tools and languages,
I think we should have a section of "shortcuts" that people may submit for creation of each genre or area of gamedevelopment
( maybe something John Romero could use)
What do people here do to speed up development? A good example is UT, which uses alot of Java for controls and scripting, and uses C++ for core graphics engines and more system dependant technologies. With this in mind, does anyone have any innovative ideas of their own?
Greg K.
Greg K.
That''s a great idea, I thought of that, too. If you do everything with COM Interfaces, you could easily handle all your event scripting to the WSH. VBScript and JScript should work just fine for game devlopment. A DX that is developed with MFC should be script ready with almost no work. This idea is so great and obvious, can''t imagine that no one has done it before. Anyone out there that used such scripting ?
Tim
--------------------------
www.gamedev.net/hosted/glvelocity
glvelocity.gamedev.net
www.glvelocity.com
Tim
--------------------------
www.gamedev.net/hosted/glvelocity
glvelocity.gamedev.net
www.glvelocity.com
Tim--------------------------glvelocity.gamedev.netwww.gamedev.net/hosted/glvelocity
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement