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Simulation speed/deltatime has changed?!

Started by August 30, 2003 05:24 AM
19 comments, last by T2k 21 years ago
quote: Original post by drreagan
so i''ve been playing around with a player controlled bot, and it looks like i only get problems with overlapping obstacles in the bot''s internal map after turning a full 360 degrees in either direction. i can sit still, turn a full 358 degrees, stop turning and turn back the other way to 2 degrees as much as i want (turn back and forth). but as soon as i go over 360 or under -360, the objects positions start to become displaced relative to the bot''s internal map.


anyone else notice this?



My displacement is actually not like this. If I rotate 180 degrees, I can tell that the mapping is off a bit already. It''s very slight though.

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