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Graphics

Started by June 28, 2000 11:44 PM
12 comments, last by ImmaGNUman 24 years, 4 months ago


yes i tried this tutorial too but the position of the camera
(45,-45,30) is not correct, i have tried to find the correct position with little correction and i find something like (45,-45,32.xx), don''t remember exactly,wrote it on paper somewhere.
Does someone know exactly how to position the camera for a isometric view of the tile with 1:2 ratio ? I''m using 3dsmax 2.
Another question: rendering produces nasty antialiasing effects around frontiers of the objects (fading to black), how can i discard them (no antialiasing), if possible with no use of photoshop ? Thanks for any answer.

Thierry


tployaert, somewhere in the preferences of 3dMax is a checkbox. I think it''s under the register ''render'' and it''s called ''Don''t antialiase with background''. If you check it, your problem is solved. I''m currently not working with 3DMax, so look around in the preferences, maybe it''s somewhere else. ;-)

Ralfbo
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Anyone how can upload a 3ds/Max file with a premade
isometric tile (64*32)? It would be great cause I
can''t get the camera right!
You can set the camera correctly by setting up a new camera in your scene then selecting "Othogonal" as it''s lens specification. That way you will always have the proper aspect ratio.

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