Anyone know wwhere I can get tile graphics, basically grass, water, etc. for use in my tile game?
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A wise man once said "A person with half a clue is more dangerous than a person with or without one."
-----------------------------A wise man once said "A person with half a clue is more dangerous than a person with or without one."The Micro$haft BSOD T-Shirt
I use POV-Ray.. it is free and you can get some very nice textures.
http://www.povray.org/
But I''m pretty sure you don''t want this (or already have it) so I''ll shutup now
-Chris Bennett ("Insanity" of Dwarfsoft)
Check our site:
http://www.crosswinds.net/~dwarfsoft/
and our eGroup:
http://www.egroups.com/group/dwarfsoft
http://www.povray.org/
But I''m pretty sure you don''t want this (or already have it) so I''ll shutup now
-Chris Bennett ("Insanity" of Dwarfsoft)
Check our site:
http://www.crosswinds.net/~dwarfsoft/
and our eGroup:
http://www.egroups.com/group/dwarfsoft
Or strataed at http://www.strata3d.com But again, you prolly don''t want this unless you want to render the stuff
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All messages are of my own personal opinion and
not meant to offend. But if they do - tough :)
Neuro.
-----------------------------------------------
All messages are of my own personal opinion and
not meant to offend. But if they do - tough :)
Neuro.
-----------------------------------------------All messages are of my own personal opinion and not meant to offend. But if they do - tough :)Neuro.
July 31, 2000 08:24 AM
dwarfsoft: I still try to make isometric tiles with a 3d renderer like POV-Ray, but I can''t figure out how to set up the renderer to get a diamond tile out of a 3d-square. All I get won''t fit in 2D, there are little gaps between the tiles. I think the field of view, the position of the camera and all these parameters must fit to get a usable result.
Can you tell me how to set up the environment correctly ?!?
Many thanx !
Can you tell me how to set up the environment correctly ?!?
Many thanx !
Well Anonymous Poster, my artist doing my tiles, is using Pov-Ray and is getting proffesional results! I think he''s using something called mov-ray which is a modeller for povray and then renders them using pov ray...
So look around for mov ray.. If you can''t get anything I could ask him if he''d let me give you a copy of just one tile, then you can make up your own.
Email me if you want me to ask him.
- Ben
So look around for mov ray.. If you can''t get anything I could ask him if he''d let me give you a copy of just one tile, then you can make up your own.
Email me if you want me to ask him.
- Ben
__________________________Mencken's Law:"For every human problem, there is a neat, simple solution; and it's always wrong."
"Computers in the future may weigh no more than 1.5 tons."- Popular Mechanics, forecasting the relentless march of science in 1949
"Computers in the future may weigh no more than 1.5 tons."- Popular Mechanics, forecasting the relentless march of science in 1949
Saying "I use POV-Ray" doesn''t help much... I mean, Good for you! you use POV-Ray, I have for over 7 years (this is probably an exageration but I''ve used it as long as I can remember (although I haven''t used it recently) but I can''t for the life of me imagine how you''d make a tile *tilable* with pov-ray, as that is all in the textures, and that is the part I have never figured out...
Thanks...
--the Rabid_Stick
Thanks...
--the Rabid_Stick
Yep, Mr_Shankly, that was the hint I needed. ;-) I found a little Tutorial at http://www.quanta-entertainment.com/tutorials.htm , and now with orthographic view I get diamond tiles. :-)
Thank you for this little but very helpful remark.
Ralfbo (formerly known as Anonymous Poster) !
Edited by - Ralfbo on August 3, 2000 5:20:15 AM
Thank you for this little but very helpful remark.
Ralfbo (formerly known as Anonymous Poster) !
Edited by - Ralfbo on August 3, 2000 5:20:15 AM
August 05, 2000 04:57 AM
yes i tried this tutorial too but the position of the camera
(45,-45,30) is not correct, i have tried to find the correct position with little correction and i find something like (45,-45,32.xx), don''t remember exactly,wrote it on paper somewhere.
Does someone know exactly how to position the camera for a isometric view of the tile with 1:2 ratio ? I''m using 3dsmax 2.
Another question: rendering produces nasty antialiasing effects around frontiers of the objects (fading to black), how can i discard them (no antialiasing), if possible with no use of photoshop ? Thanks for any answer.
Thierry
(45,-45,30) is not correct, i have tried to find the correct position with little correction and i find something like (45,-45,32.xx), don''t remember exactly,wrote it on paper somewhere.
Does someone know exactly how to position the camera for a isometric view of the tile with 1:2 ratio ? I''m using 3dsmax 2.
Another question: rendering produces nasty antialiasing effects around frontiers of the objects (fading to black), how can i discard them (no antialiasing), if possible with no use of photoshop ? Thanks for any answer.
Thierry
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