Cel-Shaded shooter
I had an idea of cel-shaded multiplayer 3rd person shooter, when I was exploring new Direct X sdk.
The general idea of the game would be to conquer different posts(like in Battle Field). The game would be cel-shaded like in so called "kiddie-graph" (Zelda Wind Waker), and the camera would be in 3rd person.
I''m no Counter-Strike fan but it would be fun shooter with not so "tense" atmosphere as BF, CS or so on. Large maps, vehicles and with the cel-shade it would bring a new perspective in shooter type games.
But yet, I''m not so good at coding(modelling would be more "my" area), but I can manage to code a bit. So I''m asking you whether you would be interested or could give me some advices or info about coding this kind of game(I know these could be a BIG and LOOOONG project, but I have tons of planned ).
--- sandelz
--- sandelz
quote: the cel-shade it would bring a new perspective in shooter type games.
HOW???
and did cel-shade means kiddy and "not tense"??
>>>>>>>>>>>>>>>
be good
be evil
but do it WELL
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>be goodbe evilbut do it WELL>>>>>>>>>>>>>>>
Check out XIII. Although it''s first person, is this the kind of look you''re thinking about?
__________________________________________________________America seems to like crap because its what we make popular. - Goober King
there''s killer 7 of shinji mikami
but the cool intro, if i remember well, of interstate 76
or maybe not the kiddy but youth design of jet set radio??
but why cell shading is important in a new perspective of shooter??
maybe by introducing new setting by run away from graphic stereotype???
>>>>>>>>>>>>>>>
be good
be evil
but do it WELL
>>>>>>>>>>>>>>>
but the cool intro, if i remember well, of interstate 76
or maybe not the kiddy but youth design of jet set radio??
but why cell shading is important in a new perspective of shooter??
maybe by introducing new setting by run away from graphic stereotype???
>>>>>>>>>>>>>>>
be good
be evil
but do it WELL
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>be goodbe evilbut do it WELL>>>>>>>>>>>>>>>
sandelz: Do it. First get your theme down. Just one sentence. Stick to it. Stick to it because it''s important. Stick to it throughout the entire development process. Is this a game of teamwork, with a trek through a wilderness? Is this a game of timing, with a Samurai sneaking around a nuclear reactor?
Just do it. JUST DO IT.
Just do it. JUST DO IT.
quote: Original post by Neoshaman
HOW???
and did cel-shade means kiddy and "not tense"??
I just used "kiddy" like expression, because many describes it that way. And "not tense" I mean like the game isn't so serious as CS,BF or so on, just fun. To be more specific, like Delta Force, only in 3rd person and cel-shade.
And yes like XIII-game, only in 3rd person :D
And to reply for Some Guy, basicly teams fighting each other, well you can hide and sneak if you wish to do so
[Sorry about my english]
[edited by - sandelz on August 28, 2003 11:34:30 AM]
--- sandelz
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