Goofy little design tidbits
What are some simple little ideas you''ve had for games that didn''t really amount to a full game, but you thought they would be interesting nonetheless?
Here''s some of mine:
In a flying craft racing game:
* The track is determined by hoops that you have to fly through in order - one track leads you down a raging waterfall, out into the ocean, around and back through the waterfall into a cave tunnel.
* Another track has fantasy elements - a dragon that snaps at a random craft as it goes by, and giants playing catch with a boulder that passes in front of one of the hoops
A car racing game that allows you to equip your car with weapons:
* One weapon is a grappling hook at the end of a chain that you launch to dangle from a bridge or other overpass. If a car hits it, the hook grabs the car''s bumper and the forward momentum flips the car into the air, and likely off the track - or if the hook is well placed, over the guardrail and into the ocean. The hook then dangles down again for the next victim. What I like most about this is the view from the rearview mirror as you see this huge two ton metal thing flipping through the air.
For a FPS:
* An energy weapon that causes light rays to emit from various parts of your enemy. The light rays continue to multiply and get more intense. If you manage to take the player down to zero health, the flesh blows off, leaving a skeleton that drops to the ground.
* A Dig-Dug style weapon. You take down a player''s health by pumping them full of air. They gradually deflate if they get detached. Take their health all the way down and *pop*.
An asteroids-style battle game with powerups:
* You launch a probe at an enemy ship. The probe is a robot that, when it attaches, starts to draw out a hammer from behind its back. The ship has a few seconds to turn around and destroy the drone before it starts pounding the health out of its victim. Best to be launched at someone''s backside.
These are just little fun things that people can talk about after they''ve played the game. They aren''t really tournament-worthy ideas for games like Quake 3 Arena, StarCraft, or the very devoted but small group following of Battlezone 2.
What are some of your interesting, fun ideas?
It's not what you're taught, it's what you learn.
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