All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
21
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to General and Gameplay Programming
Advertisement
winmm.lib
General and Gameplay Programming
Programming
Started by
zalian
June 28, 2000 12:48 AM
-1
comments, last by
zalian
24 years, 5 months ago
zalian
Author
122
June 28, 2000 12:48 AM
Hi! Is there winmm.lib for borland c++ 5.0? I can''t use timeGetTime()-function..
Coding is everything you need.
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
force opengl to use software rendering
Graphics and GPU Programming
poker game
For Beginners
Time to give up my engine?
Engines and Middleware
Cubemap Sampling Artifacts
Graphics and GPU Programming
Occluder from AABB, near plane 'fix'?
Graphics and GPU Programming
Unit groups in a RTS
Artificial Intelligence
Advertisement
Recommended Tutorials
John Carmack .plan Archive - 1997
Interviews
DirectSound3D
Graphics and GPU Programming
Standard Gameplay and IAP Metrics for Mobile Games (Part 3)
General and Gameplay Programming
Legal Issues for Rookie Development Studios Part I
Business and Law
Corel and Bryce
Business and Law
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top