Advertisement

Trinity Crisis + Sengoku

Started by August 20, 2003 11:57 AM
-1 comments, last by BlazeNWO 21 years, 5 months ago
Here are two designs I came up with, just for fun and practice. Trinity Crisis is a side scroller designed for the PC and Xbox platforms. Sengoku is a rather simplistic design for a Top-Down Action/Adventure game. Trinity Crisis is much more in-depth design wise, and was designed in terms of what, say, SNK is capable of doing (In other words, a project an average game development studio with good 2D artists could develop). It is NOT a design I intend to actually develop into a game, but rather my attempt at a professional level game design. Here is the link to my Trinity Crisis design doc: http://www.gamerclans.com/Blaze/Design/index.htm Sengoku is the polar opposite. It is a very simplistic game design intended for a much smaller, indie developer. I may pursue developing this one as a fun side project, however, but because the scope of the game is small, I kept the design doc very small and to the point. Here is the link to my Sengoku Design: http://www.gamerclans.com/Blaze/sengoku/sengoku.htm I''m 17 and plan on going to UAT to study in Game Design. I would appreciate any and all critisicm on both projects, just keep in mind I designed Trinity Crisis for a large studio, and Sengoku for a small 3 person team.

This topic is closed to new replies.

Advertisement